JavaScript – Objects – Math Object
Posted by: kaizenlog in Kaizenlog, tags: JavaScript – Objects – Math ObjectJavaScript – Objects – Math Object
The Math object’s method allow the programmer to perform mathematical calculations.
An object’s method’s are called by writing the name of the object followed by a dot operator and the name of the method.
Following the method name is the argument/s to the method.
Some math objects:
| Method | Description |
| abs(x) | absolute value of x |
| ceil(x) | rounds x to the smallest integer not less than x |
| cos(x) | trigonometric cosine of x (x in radians) |
| exp(x) | exponential method of x^e |
| floor(x) | rounds x to the largest integer not greater than x |
| log(x) | natural logarithm of x (base e) |
| max(x,y) | larger value of x and y |
| min(x,y) | smaller value of x and y |
| pow(x,y) | x raised to the power of y (x^y) |
| round(x) | rounds x to the closest integer |
| sin(x) | trigonometric sine of x (x in radians) |
| sqrt(x) | square root of x |
| tan(x) | trigonometric tangent of x (x in radians). |
The Math object also defines mathematical constants.
By convention all constants are written in all uppercase letters.
| Constant | Value |
| Math.E | Euler’s constant |
| Math.LN2 | Natural logarithm of 2 |
| Math.LN10 | Natural logarithm of 10 |
| Math.LOG2E | Base 2 of logarithm of Euler’s constant |
| Math.LOG10E | Base 10 of logarithm of Euler’s constant |
| Math.PI | PI – the ratio of a circle’s circumference to its diameter. |
| Math.SQRT1_2 | Square root of 0.5 |
| Math.SQRT2 | Square root of 2.0 |
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